Creating augmented and virtual realities theory practice for nextgeneration spatial computing

Creating augmented and virtual realities theory practice for nextgeneration spatial computing

O'Reilly Media (9781492044192) - First edition | Creating Augmented
Distributed Systems: An Algorithmic Approach, Second Edition

Distributed Systems: An Algorithmic Approach, Second Edition

Chapman and Hall/CRC (9781466552975) | Distributed Systems
3D Game Textures: Create Professional Game Art Using Photoshop

3D Game Textures: Create Professional Game Art Using Photoshop

A K Peters/CRC Press (9781138920064) - Book language: English - United Kingdom | 3D Game
3d animation for the raw beginner using autodesk maya 2e

3d animation for the raw beginner using autodesk maya 2e

Chapman and Hall/CRC (9780815388784) | 3D animation
Sams Teach Yourself Java in 21 Days

Sams Teach Yourself Java in 21 Days

Sams Publishing (9780672337109)
[digital] Visual Effects and Compositing

[digital] Visual Effects and Compositing

New Riders (9780321984388)
Writing Interactive Music for Video Games: A Composer's Guide

Writing Interactive Music for Video Games: A Composer's Guide

Addison-Wesley Professional (9780321961587) | Writing Interactive
OpenCL Programming Guide

OpenCL Programming Guide

Addison-Wesley Professional (9780321749642) | OpenCL Programming Guide
Poly-Modeling with 3ds Max: Thinking Outside of the Box

Poly-Modeling with 3ds Max: Thinking Outside of the Box

Routledge (9780240810928) | 3ds Max, Thinking Outside
Storyboards: Motion In Art

Storyboards: Motion In Art

Routledge (9780240808055) | Motion In Art
Unreal Engine 4 Game Development Essentials

Unreal Engine 4 Game Development Essentials

Packt Publishing (9781784391966)
Learning Anime Studio

Learning Anime Studio

Packt Publishing Limited (9781849699570)
Algorithmic Game Theory

Algorithmic Game Theory

Cambridge University Press (9780521872829)
Twenty Lectures on Algorithmic Game Theory

Twenty Lectures on Algorithmic Game Theory

(9781316624791 / 45328444) | Algorithmic game theory
Practical Augmented Reality: A Guide to the Technologies, Applications and Human Factors for Ar and Vr

Practical Augmented Reality: A Guide to the Technologies, Applications and Human Factors for Ar and Vr

(9780134094236 / 43756733) - Height: 178 mm - Spine width: 16 mm - Width: 227 mm - Addison Wesley - Pearson Education Heg USA - ISBN: 9780134094236 - Number of pages: 420 - Languages: English - Publication date: 08 Sep | Scott Head
Programming Video Games for the Evil Genius

Programming Video Games for the Evil Genius

(9780071497527 / 9780071497527) | Evil Genius
Unreal Engine 4 Scripting with C++ Cookbook

Unreal Engine 4 Scripting with C++ Cookbook

(9781785885549) - Dimensions: 191 x 235 x 23.11mm | 771.11g - Format: Paperback | 452 pages - Publication date: 27 Oct 2016 - ISBN: 9781785885549 - Languages: English - Birmingham, United Kingdom - Packt Publishing Limited
Ray Tracing from the Ground Up

Ray Tracing from the Ground Up

Explore ray tracing fundamentals with clear explanations of light transport, Monte Carlo integration, and importance sampling, illustrated through step‑by‑step code examples that build a realistic renderer from scratch.
AI for Game Developers

AI for Game Developers

Explore how to embed adaptive AI into game worlds, from state machines to behavior trees and machine learning techniques, with practical code examples that help developers craft believable, responsive characters.
Maya Programming with Python Cookbook

Maya Programming with Python Cookbook

(9781785283987 / YES30401914)
Collaborative Worldbuilding for Writers and Gamers

Collaborative Worldbuilding for Writers and Gamers

(9781350016668 / 9781350016668) | Worlds most popular
Beginning Game Development with Python and Pygame: From Novice to Professional

Beginning Game Development with Python and Pygame: From Novice to Professional

Dive into game creation with Python and Pygame, mastering fundamentals, sprite handling, physics, sound, and multiplayer concepts while building engaging projects that evolve from simple prototypes to polished games.
Swift Development with Cocoa: Developing for the Mac and iOS App Stores

Swift Development with Cocoa: Developing for the Mac and iOS App Stores

O'Reilly Media, Inc, USA (9781491908945) - Dimensions: 232 x 178 x 26 mm - ISBN: 9781491908945 - Number of pages: 474 - Publisher: O'Reilly Media, Inc, USA - Weight: 816 g | Swift language, Build apps, Cocoa and Cocoa & IOS and Mac