Pro Unity Game Development with C#

Pro Unity Game Development with C#

APress (9781430267461)
OpenGL ES 2 for Android: A Quick-Start Guide

OpenGL ES 2 for Android: A Quick-Start Guide

Pragmatic Bookshelf (9781937785345) | OpenGL ES
Physics For Game Programmers

Physics For Game Programmers

APress (9781590594728) | Game Programmers
Linux with Operating System Concepts

Linux with Operating System Concepts

Chapman and Hall/CRC (9781482235890)
3D Game Textures: Create Professional Game Art Using Photoshop

3D Game Textures: Create Professional Game Art Using Photoshop

A K Peters/CRC Press (9781138920064) - Book language: English - United Kingdom | 3D Game
Cinema 4D Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist

Cinema 4D Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist

Routledge (9781138018624) | Cinema 4D Apprentice, Motion Graphics Artist, Apprentice Series
Sams Teach Yourself Java in 21 Days

Sams Teach Yourself Java in 21 Days

Sams Publishing (9780672337109)
[digital] Visual Effects and Compositing

[digital] Visual Effects and Compositing

New Riders (9780321984388)
Writing Interactive Music for Video Games: A Composer's Guide

Writing Interactive Music for Video Games: A Composer's Guide

Addison-Wesley Professional (9780321961587) | Writing Interactive
OpenCL Programming Guide

OpenCL Programming Guide

Addison-Wesley Professional (9780321749642) | OpenCL Programming Guide
Poly-Modeling with 3ds Max: Thinking Outside of the Box

Poly-Modeling with 3ds Max: Thinking Outside of the Box

Routledge (9780240810928) | 3ds Max, Thinking Outside
Storyboards: Motion In Art

Storyboards: Motion In Art

Routledge (9780240808055) | Motion In Art
Learning Anime Studio

Learning Anime Studio

Packt Publishing Limited (9781849699570)
Algorithmic Game Theory

Algorithmic Game Theory

Cambridge University Press (9780521872829)
Lighting for Animation: The Art of Visual Storytelling

Lighting for Animation: The Art of Visual Storytelling

(9781138018679 / 9781138018679) - Dimensions: 203 x 254 x 15.24mm | 948g - Format: Paperback | 260 pages - Publication date: 15 Jul 2016 - ROUTLEDGE - London, United Kingdom - Taylor & Francis Ltd - ISBN: 9781138018679
Ray Tracing from the Ground Up

Ray Tracing from the Ground Up

Explore ray tracing fundamentals with clear explanations of light transport, Monte Carlo integration, and importance sampling, illustrated through step‑by‑step code examples that build a realistic renderer from scratch.
AI for Game Developers

AI for Game Developers

Explore how to embed adaptive AI into game worlds, from state machines to behavior trees and machine learning techniques, with practical code examples that help developers craft believable, responsive characters.
Designing Sound for Animation

Designing Sound for Animation

(9780240824987 / 9780240824987)
Microsoft Xna Game Studio Creator's Guide, Second Edition

Microsoft Xna Game Studio Creator's Guide, Second Edition

Explore advanced techniques for building immersive games with Microsoft XNA Game Studio in this comprehensive guide, featuring updated tutorials on graphics, physics, and multiplayer integration.
Algorithms for Image Processing and Computer Vision

Algorithms for Image Processing and Computer Vision

Explore advanced image processing techniques with this comprehensive guide, covering convolutional networks, edge detection, segmentation, and real‑time computer vision algorithms for practical applications.
Maya Programming with Python Cookbook

Maya Programming with Python Cookbook

(9781785283987 / YES30401914)