Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

(9781138627000) - Dimensions: 191 x 235 x 48.26mm | 1,715g - New edition - CRC Press - London, United Kingdom - Taylor & Francis Ltd - Edition statement: 4th New edition - Format: Hardback | 1178 pages
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach

Game Programming Algorithms and Techniques: A Platform-Agnostic Approach

Addison-Wesley Professional (9780321940155 / YES9222171) - Dimensions: 178 x 228 x 17mm | 646g - Format: Paperback | 352 pages - Publication date: 29 Dec 2013 - Addison-Wesley Educational Publishers Inc
Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players

Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players

(9780134396750 / 9780134396750) - Dimensions: 187 x 230 x 25mm | 796g - Format: Paperback | 480 pages - Publication date: 17 Dec 2015 - New Riders Publishing - United States - Pearson Education (US) - ISBN: 9780134396750
Pixel Art for Game Developers

Pixel Art for Game Developers

Apple Academic Press Inc. (9781482252309 / 379 colour illustrations) | Pixel Art
Program Arcade Games: With Python and Pygame

Program Arcade Games: With Python and Pygame

Paul Vincent Craven (9781484217894 / 7 black & white illustrations, 135 colou) | Python and Pygame, Useful Pygame library
Generatingfunctionology

Generatingfunctionology

(9781568812793 / 21559457) | Generating functions
Designing Sound for Animation

Designing Sound for Animation

(9780240824987 / 9780240824987)
Microsoft Xna Game Studio Creator's Guide, Second Edition

Microsoft Xna Game Studio Creator's Guide, Second Edition

Explore advanced techniques for building immersive games with Microsoft XNA Game Studio in this comprehensive guide, featuring updated tutorials on graphics, physics, and multiplayer integration.
Algorithms for Image Processing and Computer Vision

Algorithms for Image Processing and Computer Vision

Explore advanced image processing techniques with this comprehensive guide, covering convolutional networks, edge detection, segmentation, and real‑time computer vision algorithms for practical applications.
Digital Art Masters: Volume 5: 05

Digital Art Masters: Volume 5: 05

(9780240522104 / 978-0-240-52210-4)
Designing Games: A Guide to Engineering Experiences

Designing Games: A Guide to Engineering Experiences

(9781449337933 / 83913) | Hit video games
Unity Game Development in 24 Hours, Sams Teach Yourself

Unity Game Development in 24 Hours, Sams Teach Yourself

Sams Publishing (9780672337512 / new-Feb172017-c0068188)
Computer Animation: Algorithms and Techniques

Computer Animation: Algorithms and Techniques

Morgan Kaufmann (9780124158429) | Includes the algorithms
Unity in Action, Second Edition: Multiplatform game development in C#

Unity in Action, Second Edition: Multiplatform game development in C#

(9781617294969) - Dimensions: 187.96 x 233.68 x 20.32mm | 635.03g - Second edition - Manning Publications - New York, United States - Format: 400 pages - Height: 187 mm - Spine width: 29 mm - Width: 233 mm | Unity in Action
iOS 7 in Action

iOS 7 in Action

Manning Publications (9781617291425) - Height: 234 mm - Spine width: 21 mm - Width: 191 mm - Manning Publications - ISBN: 9781617291425 - Number of pages: 368 - Languages: English - Weight: 638 g
Game Engine Architecture Third Edition

Game Engine Architecture Third Edition

(9781138035454) - Dimensions: 191 x 235 x 66.04mm | 2,672g - Third edition - CRC Press - London, United Kingdom - Taylor and Francis - Edition statement: 3rd New edition - Format: 1240 pages - Height: 204 mm | Edition offers
Essential Skills in Character Rigging

Essential Skills in Character Rigging

Apple Academic Press Inc. (9781482235234 / 219 black & white illustrations, 32 colo)
Digital Art Masters: Volume 4

Digital Art Masters: Volume 4

(9780240521701 / 978-0-240-52170-1) - Dimensions: 216 x 279 x 20.32mm | 1,035g - Format: 288 pages - Focal Press - Oxford, United Kingdom - Taylor & Francis Ltd - ISBN: 9780240521701 - Languages: English | Coffee table & CG artists
3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development

Taylor & Francis Inc (9781568817231 / 32939916)
Level Design: Concept, Theory, and Practice

Level Design: Concept, Theory, and Practice

(9781568813387 / 10043657) - Dimensions: 191 x 235 x 22.86mm | 703g - Format: Paperback | 408 pages - Publication date: 15 Nov 2009 - A K Peters - Natick, United States - Taylor & Francis Inc - ISBN: 9781568813387
Level Up! The Guide to Great Video Game Design Paperback

Level Up! The Guide to Great Video Game Design Paperback

John Wiley & Sons Inc (9781118877166 / 40372695) - Dimensions: 233 x 189 x 30 mm - Edition: 2nd edition - Height: 235 mm - Spine width: 26 mm - Width: 186 mm - John Wiley & Sons, Inc. - Wiley - ISBN: 9781118877166 | Video Game
The Ultimate Guide to Video Game Writing and Design

The Ultimate Guide to Video Game Writing and Design

Explore narrative craft for interactive worlds with this comprehensive guide, blending theory, practical exercises, and industry insights to help writers design compelling characters, plots, and dialogue that resonate in games.
Game programming in c creating 3d games creating 3d games game design

Game programming in c creating 3d games creating 3d games game design

(9780134597201) - Height: 220 mm - Spine width: 28 mm - Width: 180 mm - Addison Wesley - Pearson Education Heg USA - ISBN: 9780134597201 - Number of pages: 528 - Languages: English - Weight: 820 g